Angel Pampena
Quest Gaunlet
Wearable technology provides a user-interface integrated into something worn by the user, connecting human with technology.
The Quest Gauntlet is a wearable glove designed for hobbyist and people who are interested in immersive experiences. The device is intended to be implemented into a variety of immersive experiences utilizing Bluetooth to track distance between a player and an "NPC" -- a game organizer or guide who interacts with the user during the experience. Immersive experiences range from larger hide-and-seek games to live action roleplay to larger escape room experiences.
The Quest Gauntlet functions via an Adafruit Circuit Playground Bluefruit attached to a knit glove.
As part of human-centered design course titled the Art of Making, myself and 5 other engineering students created a prototype of The Quest Gauntlet -- a Bluetooth positioning device in a glove form.
Constraints of the assignment required the designed wearable technology to include: Digital Input, Analog Input, Digital Output, and a Serial I/O Connection.
My team had initially planned to utilize GPS tracking to communicate between the NPC and Player gloves, but decided this could be a future expansion of the design if it were to continue. Our use of Bluetooth allowed the device to work indoors and outdoors at shorter ranges, compared to GPS only being able to work outdoors at shorter and longer ranges.
What specific tasks did I complete for the project?
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Led ideation discussion
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Created system and functional diagrams
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Created presentation foundation and introduction
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Researched Bluetooth and RSSIs for use on Adafruit CPB